Our ride on the skill-game rollercoaster. The article originally appeared in the April 2018 issue of Global Gaming Business Magazine.
The TriStation™, Gamblit Gaming’s single-player gaming system featuring 6 skill-based games debuts in multiple Las Vegas casinos.
Hold on to your socks and other accessories for this recap of the 2017 Global Gaming Expo.
In a first-to-market launch two of Gamblit’s next generation, skill-based interactive casino games make their official debut at Caesars’ Planet Hollywood location in Las Vegas. Plus, we won some awards…
Gather ’round the campfire, and hear the tale of the zombie-infested 2016 Global Gaming Expo.
A peek into the ongoing process and challenges of designing a new generation of skill-based casino games.
Without a doubt the highlight of working on a new generation of casino games so far has been the opportunity to work on games for large-format interactive tables.
I absolutely thrive on tackling difficult or unusual problems, but even in my wildest dreams I couldn’t have predicted the kind of ride I was in for when in early 2014 I joined Gamblit Gaming to build and run their new internal development studio (and I mean this as a very good thing).
If you are a long-time / returning visitor, you may remember that between 2007 and 2011 or so (when I was most actively involved with development within the Flash ecosystem) I used to have a number of experiments and Actionscript sample-code posted here. These experiments typically tried to stay near the “cutting edge”, and push the envelope […]
For a few years during my game-development career I had been very heavily involved with the MEL scripting language of the Maya modeling application. Apart from my confidential, proprietary game-development scripting work I also created a number of freely available, more generic scripts which managed to accumulate well over 80.000 total downloads combined. I even […]