Gather ’round the campfire, and hear the tale of the zombie-infested 2016 Global Gaming Expo.
A peek into the ongoing process and challenges of designing a new generation of skill-based casino games.
Without a doubt the highlight of working on a new generation of casino games so far has been the opportunity to work on games for large-format interactive tables.
I absolutely thrive on tackling difficult or unusual problems, but even in my wildest dreams I couldn’t have predicted the kind of ride I was in for when in early 2014 I joined Gamblit Gaming to build and run their new internal development studio (and I mean this as a very good thing).
If you are a long-time / returning visitor, you may remember that between 2007 and 2011 or so (when I was most actively involved with development within the Flash ecosystem) I used to have a number of experiments and Actionscript sample-code posted here. These experiments typically tried to stay near the “cutting edge”, and push the envelope […]
For a few years during my game-development career I had been very heavily involved with the MEL scripting language of the Maya modeling application. Apart from my confidential, proprietary game-development scripting work I also created a number of freely available, more generic scripts which managed to accumulate well over 80.000 total downloads combined. I even […]
My (mis)adventures involving BINGO Blitz, the genre-leading BINGO game, with 5 million monthly active users across Facebook, iOS, Android and Kindle.
As most of my art-related activity is centered around commercial projects these days, it usually takes those occasional bursts of inspiration that tend to come out of nowhere to get new personal artwork posted.
Solitaire and Prizes is Playsino’s first game on Facebook, and it’s a combination of authentic Solitaire gameplay, contemporary social gaming mechanics and aesthetics, plus a novel and somewhat unusual Sweepstakes element that offers players the chance to win real-world prizes.
I originally joined promising social game developer Meteor Games to lead prototyping efforts for a future title, but due to shifting priorities I found myself in the Product Director role on one of the company’s existing games called Serf Wars.