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Gamblit mobile games

I absolutely thrive on tackling difficult or unusual problems, but even in my wildest dreams I couldn’t have predicted the kind of ride I was in for when in early 2014 I joined Gamblit Gaming to build and run their new internal development studio (and I mean this as a very good thing).

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Legacy Flash experiments

If you are a long-time / returning visitor, you may remember that between 2007 and 2011 or so (when I was most actively involved with development within the Flash ecosystem) I used to have a number of experiments and Actionscript sample-code posted here. These experiments typically tried to stay near the “cutting edge”, and push the envelope […]

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Maya MEL Scripts

For a few years during my game-development career I had been very heavily involved with the MEL scripting language of the Maya modeling application. Apart from my confidential, proprietary game-development scripting work I also created a number of freely available, more generic scripts which managed to accumulate well over 80.000 total downloads combined. I even […]

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BINGO Blitz

My (mis)adventures involving BINGO Blitz, the genre-leading BINGO game, with 5 million monthly active users across Facebook, iOS, Android and Kindle.

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Personal Gallery

As most of my art-related activity is centered around commercial projects these days, it usually takes those occasional bursts of inspiration that tend to come out of nowhere to get new personal artwork posted.

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Solitaire and Prizes

Solitaire and Prizes is Playsino’s first game on Facebook, and it’s a combination of authentic Solitaire gameplay, contemporary social gaming mechanics and aesthetics, plus a novel and somewhat unusual Sweepstakes element that offers players the chance to win real-world prizes.

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Serf Wars

I originally joined promising social game developer Meteor Games to lead prototyping efforts for a future title, but due to shifting priorities I found myself in the Product Director role on one of the company’s existing games called Serf Wars.

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Action AllStars

Action AllStars is a sports-themed virtual world aimed at kids ages 6 to 11. It originally launched in 2008, and features major league brands such as the NBA, MLB, or the NFL Players Association.

Thoughts on technical art in Flash

In the past half a decade or so the ever-increasing complexity of traditional game development has prompted the emergence – and subsequent mainstream acceptance – of the “technical artist” as a fully legit and often sought-after position. Typically these individuals have a strong art foundation, but for one reason or another their interest extends beyond […]

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