Demoscene sine scroller with Pixel Bender

The other day my good old buddy Cunya and I had one of our regular reminiscing-sessions about the good old days we spent in the Amiga demoscene together.

Since I’m experimenting with Pixel Bender shaders quite a bit these days anyway, it didn’t take long for me to make the connection and realize that Pixel Bender was literally made to allow the easy recreation of one of the most ubiquitous demo effects, the sine scroller.

Well, enjoy the result (if you are familiar with demoscene-stuff, I’m sure you’re going to get a kick out of the copperlist simulation and the iconic intro-font as well… :) )

The cool retro chiptune track is by She.

4 Responses to Demoscene sine scroller with Pixel Bender
  1. Og2t
    September 29, 2009 | 4:37 am

    Awesome! I thought about doing this in the “olden days” of Flash 8 using displacement map. Big up for bringing the spirit of those days!

  2. amul
    September 30, 2009 | 9:03 pm

    C=64 and the Amiga 128 was my life back in the day..

    now its my mac.

  3. Ishmael Hallin
    March 16, 2010 | 9:18 am

    Any chance of checking out the source code on this one?

  4. Erwin Roosjen
    September 22, 2010 | 7:40 pm

    Lol, well done! Really brings back that late ’80s feeling of demos from the days of Bamiga Sector One, Defjam, Red Sector Inc and Vision. Oh the megademo scrollers I must have read… :)

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