If you have been visiting this current incarnation of this site since opening day, you may remember that this little Flash-thing used to be part of the original version of the header.
It gave me numerous headaches primarily due to this problem, so I decided to remove it and publish the source instead.
It’s really pretty basic – a cube primitive, a FlatShadeMaterial, a GradientGlowFilter, with some random elastic rotation done with Tweener – but I suspect that it could come very handy especially for those who are just starting with Papervision3D. Have fun with it.
Here’s the source (of course you will need the Papervision3D Great White branch and Tweener to run it):
// Shaded Papervision Cube with Tweener (C) edvardtoth.com package { import flash.display.*; import flash.events.*; import flash.filters.GradientGlowFilter; import org.papervision3d.scenes.*; import org.papervision3d.cameras.*; import org.papervision3d.view.Viewport3D; import org.papervision3d.events.*; import org.papervision3d.render.BasicRenderEngine; import org.papervision3d.lights.PointLight3D; import org.papervision3d.objects.*; import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.materials.shadematerials.FlatShadeMaterial; import caurina.transitions.Tweener; public class ThreeDee extends MovieClip { private var effectWidth:Number = 300; // because viewport has clipping turned off private var effectHeight:Number = 300; private var glowFilter:GradientGlowFilter = new GradientGlowFilter (0, 45, [0xf0f0f0, 0xf0f0f0, 0xf0f0f0], [0, 0.5, 1], [0x00, 0x50, 0xff], 6, 6, 10, 1, "outer", false); private var viewport:Viewport3D; private var scene3d:Scene3D; private var renderer:BasicRenderEngine; private var display:DisplayObject3D; private var object:Cube; private var camera:FreeCamera3D; private var pointLight:PointLight3D; private var materials:MaterialsList; private var flatShaderMat:FlatShadeMaterial; private var rotXValue:Number; private var rotZValue:Number; private var rotYValue:Number; private var limit:Number = 1.5; public function ThreeDee () { stage.showDefaultContextMenu = false; stage.quality = StageQuality.MEDIUM; stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; this.filters = [glowFilter]; // material flatShaderMat = new FlatShadeMaterial (pointLight, 0xde0000, 0x800000); flatShaderMat.doubleSided = false; materials = new MaterialsList (); materials.addMaterial (flatShaderMat, "all"); // scene scene3d = new Scene3D(); renderer = new BasicRenderEngine(); camera = new FreeCamera3D(1, 600); viewport = new Viewport3D(effectWidth, effectHeight, false, false, false, false); display = new DisplayObject3D(); object = new Cube (materials, 300, 300, 300, 1, 1, 1); // light pointLight = new PointLight3D (true, false); // 2nd would be true for collada pointLight.x = 200; pointLight.y = 0; pointLight.z = 500; display.addChild (object); scene3d.addChild (display, "Display"); scene3d.addChild (pointLight); addChild (viewport); rotXValue = randomize (0, 360); rotYValue = randomize (0, 360); rotZValue = randomize (0, 360); camera.rotationX = rotXValue; camera.rotationY = rotYValue; camera.rotationZ = rotZValue; updateFrame(); recalcValues(); } private function updateFrame():void { camera.x=camera.y=camera.z=0; camera.moveBackward(500); pointLight.copyPosition (camera); renderer.renderScene (scene3d, camera, viewport); } private function recalcValues ():void { rotXValue = randomize (0, 360); rotYValue = randomize (0, 360); rotZValue = randomize (0, 360); Tweener.addTween (camera, {rotationX:rotXValue, rotationY:rotYValue, rotationZ: rotZValue, onUpdate:updateFrame, onComplete:recalcValues, transition:"easeInOutElastic", time:3}); } private function randomize(min:Number, max:Number):Number { return (Math.random()*(max - min) + min); } } }

Nice~
Nice and helpful, thanks.
BTW. I like the way you use the glow filter to create the outline
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Hi Edvard. Thanks for this rather awesome code snippet. I too am particularly keen on the use of the glow filter for the outline.
I ended up here because I couldn’t figure out why my tweens weren’t working, but then I realised that it was because I’m and idiot and I wasn’t re-rendering the scene. Thanks!
This is really nice, I love the colors too…
looks very professional. code too. exactly what i was looking for. big thanks!