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	<title>Comments on: Thoughts on technical art in Flash</title>
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	<link>http://edvardtoth.com/flash/flashwork/technical-art-in-flash/</link>
	<description>Synergy of art and technology in various mediums and platforms including videogames, Flash and digital art.</description>
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		<title>By: Og2t</title>
		<link>http://edvardtoth.com/flash/flashwork/technical-art-in-flash/comment-page-1/#comment-2273</link>
		<dc:creator>Og2t</dc:creator>
		<pubDate>Fri, 17 Sep 2010 09:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://edvardtoth.com/?p=529#comment-2273</guid>
		<description>Yeah, as Flash dev (and a technical artist) I often end up converting assets from Illustrator to Flash, removing masks, flattening artwork etc. CS5 has landed but these issues remain unchanged – try to copy/paste between Fireworks and Flash. Ridiculous! Artists usually don&#039;t care how their artwork actually &quot;works&quot;.</description>
		<content:encoded><![CDATA[<p>Yeah, as Flash dev (and a technical artist) I often end up converting assets from Illustrator to Flash, removing masks, flattening artwork etc. CS5 has landed but these issues remain unchanged – try to copy/paste between Fireworks and Flash. Ridiculous! Artists usually don&#8217;t care how their artwork actually &#8220;works&#8221;.</p>
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		<title>By: Ron</title>
		<link>http://edvardtoth.com/flash/flashwork/technical-art-in-flash/comment-page-1/#comment-2096</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Sat, 24 Apr 2010 10:50:44 +0000</pubDate>
		<guid isPermaLink="false">http://edvardtoth.com/?p=529#comment-2096</guid>
		<description>So is the solution to stay with one program?
Since Flash is the software you&#039;ll be using to create the animation and interactive elements, and the MB size of your Flash game must be kept to a minimum, it would seem that creating the art in Flash to begin with may be the smartest thing to do. A technical artist seems to be needed through out the process indeed.</description>
		<content:encoded><![CDATA[<p>So is the solution to stay with one program?<br />
Since Flash is the software you&#8217;ll be using to create the animation and interactive elements, and the MB size of your Flash game must be kept to a minimum, it would seem that creating the art in Flash to begin with may be the smartest thing to do. A technical artist seems to be needed through out the process indeed.</p>
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		<title>By: Bill Robinson</title>
		<link>http://edvardtoth.com/flash/flashwork/technical-art-in-flash/comment-page-1/#comment-2081</link>
		<dc:creator>Bill Robinson</dc:creator>
		<pubDate>Fri, 09 Apr 2010 16:56:57 +0000</pubDate>
		<guid isPermaLink="false">http://edvardtoth.com/?p=529#comment-2081</guid>
		<description>Great article! I knew Illustrator could do weird things in Flash, but that is ridiculous. I am a lead artist at a Flash game company and I am trying to build a set of technical guidelines for everyone here. I would love to hear more from you on this.</description>
		<content:encoded><![CDATA[<p>Great article! I knew Illustrator could do weird things in Flash, but that is ridiculous. I am a lead artist at a Flash game company and I am trying to build a set of technical guidelines for everyone here. I would love to hear more from you on this.</p>
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		<title>By: Ruben</title>
		<link>http://edvardtoth.com/flash/flashwork/technical-art-in-flash/comment-page-1/#comment-2066</link>
		<dc:creator>Ruben</dc:creator>
		<pubDate>Wed, 31 Mar 2010 16:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://edvardtoth.com/?p=529#comment-2066</guid>
		<description>As a tech artist in traditional game development I can&#039;t imagine how flash devs get by without a tech artist.  I dabble in flash in my spare time and I can easily see how a regular artist could make non optimal choices from a peformance perspective.</description>
		<content:encoded><![CDATA[<p>As a tech artist in traditional game development I can&#8217;t imagine how flash devs get by without a tech artist.  I dabble in flash in my spare time and I can easily see how a regular artist could make non optimal choices from a peformance perspective.</p>
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