2004- 2005 / Naughty Dog / Sony / PlayStation2
The switch from the relatively smallish platformer environments of Jak3 to absolutely humongous online-enabled racetrack-levels had its own set of unique challenges, but it all turned out to be very fun and rewarding at the end.
I built and designed most of the look of several levels including Kras City, which could be considered the main hub of the game: the awesome intro takes place here, and it makes an appearance even on the box.
I also wrote the Maya portion of the “virtual motion-capture” system which we used to apply motion-data recorded from the physics-driven ingame cars back into the hand-animated cinematics to achieve more realistic car-movement.
