2002 - 2003 / Heavy Iron Studios / THQ / PlayStation2 / XBox / GameCube
It should probably be illegal for a project to be as much fun as Spongebob was. Being a huge fan of the cartoon-series definitely helped, but the people I worked with were the real icing on the sponge-cake. As far as work is concerned: I created the environmental geometry for a number of levels (particularly Kelp Forest, Dutchman's Graveyard and Goo Lagoon), I did quite a bit of texturing, set-dressing, lighting, and developed a whole range of production-techniques and Maya-tools to support the art-team. All in all I'm very proud of Spongebob, I believe it's easily one of the most fun license-based titles ever made.

























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