1999 - 2000 / Luxoflux / LucasArts / PlayStation / DreamCast
Star Wars: Demolition was an extremely fun project to make. It was very intense due to the very short 10-month development cycle but it was also very motivating since I had a lot of opportunity to provide creative input for the game. I ended up texturing all vehicles and setting up their object hierarchies, modeling some and texturing all level assets, creating level-of-detail objects, making ground-tilesets and sky backdrop mattes, texturing the Jabba's Palace-themed shell, researching and developing the extensively used holographic projection effect along with several other in-game effects and on occasion providing gameplay / design suggestions here and there.
Ok, and now brace yourselves for some really crappy quality trailer videos... sorry, this is all I have left:

























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