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Vigilante 8: Second Offense

1998 – 1999 | Luxoflux | Activision | PlayStation | Nintendo64 | Dreamcast | Vehicular combat

“Every once in a while, something special comes along, something innately good. The incredible Vigilante 8 is one such marvel, a sensational sparkling diamond that is surrounded by hundreds of unremarkable insignificant rocks… 94%” [GAME INFORMER]

I’m sure most Playstation users are familiar with the Vigilante 8 franchise in one way or the other.

On the second installment of the series I was responsible for texturing all 36 PSX and several DC vehicles, about half of the level assets, creating all level-of-detail objects, a good chunk of work on the shell and mission screens, and last but not least setting up the ridiculously complex object-hierarchy on the vehicles.

However, my proudest moment has to be the conception of the cheesy giant mutant space-ant on the Arizona meteor-crater level which ended up being one of the most memorable and well-received elements of the game.

3 Comments

  1. tiago
    April 17, 2010 @ 1:54 pm

    Love Chassey Blue ?

  2. Tiago
    July 19, 2011 @ 5:36 pm

    Chassey stay in My Heart ?

  3. Jack
    August 19, 2013 @ 3:23 pm

    Edvard,

    Vigilante is my all-time favorite game. I am a little curious to know do gamers still buy vigilante 8 or 8 offence ?

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