My (mis)adventures involving BINGO Blitz, the genre-leading BINGO game, with 5 million monthly active users across Facebook, iOS, Android and Kindle.
As most of my art-related activity is centered around commercial projects these days, it usually takes those occasional bursts of inspiration that tend to come out of nowhere to get new personal artwork posted.
Solitaire and Prizes is Playsino’s first game on Facebook, and it’s a combination of authentic Solitaire gameplay, contemporary social gaming mechanics and aesthetics, plus a novel and somewhat unusual Sweepstakes element that offers players the chance to win real-world prizes.
I originally joined promising social game developer Meteor Games to lead prototyping efforts for a future title, but due to shifting priorities I found myself in the Product Director role on one of the company’s existing games called Serf Wars.
Action AllStars is a sports-themed virtual world aimed at kids ages 6 to 11. It originally launched in 2008, and features major league brands such as the NBA, MLB, or the NFL Players Association.
In the past half a decade or so the ever-increasing complexity of traditional game development has prompted the emergence – and subsequent mainstream acceptance – of the “technical artist” as a fully legit and often sought-after position. Typically these individuals have a strong art foundation, but for one reason or another their interest extends beyond […]
When I started at Playdom at the beginning of this year, I immediately found myself in a small team set out to work on a new Tiki-branded island management game called Tiki Resort.
Snood – along with MonkWerks – is yet another game produced by Monkey Gods. It’s a remake of the ridiculously popular classic puzzle-game.
MonkWerks is a Flash-based social word-game released on Facebook (and subsequently on iPhone) by Monkey Gods, the latest venture created by the founders of Naughty Dog and Flektor, and apparently yet another one I’m involved with.
As I mentioned in a previous post, one of the last things we did at Flektor before the company’s abrupt closure was a set of really cool slideshows (and accompanying backend-technology) for MySpace.