Well, if you’re a frequent flyer here you probably know that until recently I had been working at Flektor (a startup created by the founders of Naughty Dog) making pretty cutting-edge Flash-based online mashup/video-editing technology and widgets. The company was acquired by Fox Interactive Media in 2007, made a part of Myspace in 2008 and […]
We at Flektor just launched MyDebates.Com, the official online outlet of the 2008 presidential debates, courtesy of MySpace and the Commission on Presidential Debates. I’m very proud to have been involved with this project, as it is sort of a historical milestone in the online presence of politics, as well as in the magnitude of […]
This is a selection of artwork I contributed as art direction, concept art, sketches or inspiration of some sort to various different projects that don’t have their own dedicated page on the site.
This eclectic collection contains older personal work, finished images as well as sketches, speed-paintings, doodles, or simply stuff that doesn’t fit anywhere else.
If you get all nostalgic from classic “vintage” computer art, this gallery is for you. 320 x 200 pixels. 256 colors or less. Done with a mouse (no fancy tablets). Everything created pixel by pixel, and all images presented in PNG format to preserve the signature hand-pixeled look.
I have these unpredictable, periodic bursts of interest in photography. I’m particularly fond of strange and minimalist aesthetics in general. It’s a point of view I found helpful when it comes to capturing objects, locations and people in those elusive moments when they briefly reveal their – for lack of a better term – “transcendent essence” that goes mostly unnoticed […]
Back in 2004, kind of out of the blue I got the awesome opportunity to work on the video-clip for “Everything I’ve known” by Korn.
The switch from the relatively smallish platformer environments of Jak3 to absolutely humongous online-enabled racetrack-levels had its own set of unique challenges, but it all turned out to be very fun and rewarding at the end. I built and designed most of the look of several levels including Kras City, which could be considered the main hub of the game: the awesome intro takes place here, and it makes an appearance even on the box.
In a nutshell: Jak3 rules! Well seriously, to work with all those talented people on something which I firmly believe to be one of the greatest videogames ever (yep, EVER) made on any platform had been quite stimulating, to say the least.