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Archive Gallery

This eclectic collection contains older personal work, finished images as well as sketches, speed-paintings, doodles, or simply stuff that doesn’t fit anywhere else.

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Vintage Pixel Gallery

If you get all nostalgic from classic “vintage” computer art, this gallery is for you. 320 x 200 pixels. 256 colors or less. Done with a mouse (no fancy tablets). Everything created pixel by pixel, and all images presented in PNG format to preserve the signature hand-pixeled look.

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Photography

I have these unpredictable, periodic bursts of interest in photography. I’m particularly fond of strange and minimalist aesthetics in general. It’s a point of view I found helpful when it comes to capturing objects, locations and people in those elusive moments when they briefly reveal their – for lack of a better term – “transcendent essence” that goes mostly unnoticed […]

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Korn video

Back in 2004, kind of out of the blue I got the awesome opportunity to work on the video-clip for “Everything I’ve known” by Korn.

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Jak X Combat Racing

The switch from the relatively smallish platformer environments of Jak3 to absolutely humongous online-enabled racetrack-levels had its own set of unique challenges, but it all turned out to be very fun and rewarding at the end. I built and designed most of the look of several levels including Kras City, which could be considered the main hub of the game: the awesome intro takes place here, and it makes an appearance even on the box.

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Jak 3

In a nutshell: Jak3 rules! Well seriously, to work with all those talented people on something which I firmly believe to be one of the greatest videogames ever (yep, EVER) made on any platform had been quite stimulating, to say the least.

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The Incredibles

In case you have been living under a rock lately, The Incredibles is based on the awesome computer-animated feature by Pixar Animation Studios about a family of superheroes forced to “blend in” and live undercover suburban lives.

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True Crime: Streets of L.A.

2002 | Luxoflux | Activision | PlayStation2 | XBox | GameCube | Driving action I intermittently worked on True Crime only for about 6 months while trying to get other projects at Luxoflux going. During that time I created around 40+ buildings, several characters and assisted in prototyping certain effects and features.

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Ghostworld / Fishdemo

Ghostworld started off as an original character-driven game with a unique theme, visual style and a lot of potential to become something extraordinarily entertaining.

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