In case you have been living under a rock lately, The Incredibles is based on the awesome computer-animated feature by Pixar Animation Studios about a family of superheroes forced to “blend in” and live undercover suburban lives.
It should probably be illegal for a project to be as much fun as Spongebob was.
Being a huge fan of the cartoon-series definitely helped, but the people I worked with were the real icing on the sponge-cake.
2002 | Luxoflux | Activision | PlayStation2 | XBox | GameCube | Driving action I intermittently worked on True Crime only for about 6 months while trying to get other projects at Luxoflux going. During that time I created around 40+ buildings, several characters and assisted in prototyping certain effects and features.
Ghostworld started off as an original character-driven game with a unique theme, visual style and a lot of potential to become something extraordinarily entertaining.
1999 – 2000 | Luxoflux | LucasArts | PlayStation | DreamCast | Vehicular combat Star Wars: Demolition was an extremely fun project to make. It was very intense due to the very short 10-month development cycle but it was also very motivating since I had a lot of opportunity to provide creative input for the […]
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