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Jak X Combat Racing

The switch from the relatively smallish platformer environments of Jak3 to absolutely humongous online-enabled racetrack-levels had its own set of unique challenges, but it all turned out to be very fun and rewarding at the end. I built and designed most of the look of several levels including Kras City, which could be considered the main hub of the game: the awesome intro takes place here, and it makes an appearance even on the box.

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Jak 3

In a nutshell: Jak3 rules! Well seriously, to work with all those talented people on something which I firmly believe to be one of the greatest videogames ever (yep, EVER) made on any platform had been quite stimulating, to say the least.

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The Incredibles

In case you have been living under a rock lately, The Incredibles is based on the awesome computer-animated feature by Pixar Animation Studios about a family of superheroes forced to “blend in” and live undercover suburban lives.

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True Crime: Streets of L.A.

2002 | Luxoflux | Activision | PlayStation2 | XBox | GameCube | Driving action I intermittently worked on True Crime only for about 6 months while trying to get other projects at Luxoflux going. During that time I created around 40+ buildings, several characters and assisted in prototyping certain effects and features.

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Ghostworld / Fishdemo

Ghostworld started off as an original character-driven game with a unique theme, visual style and a lot of potential to become something extraordinarily entertaining.

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Star Wars: Demolition

1999 – 2000 | Luxoflux | LucasArts | PlayStation | DreamCast | Vehicular combat Star Wars: Demolition was an extremely fun project to make. It was very intense due to the very short 10-month development cycle but it was also very motivating since I had a lot of opportunity to provide creative input for the […]

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Vigilante 8: Second Offense

“Every once in a while, something special comes along, something innately good. The incredible Vigilante 8 is one such marvel, a sensational sparkling diamond that is surrounded by hundreds of unremarkable insignificant rocks… 94%” [GAME INFORMER]

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Perihelion

“Well, simply put, the intro to Perihelion is the best game intro I’ve ever seen, save Microcosm.” [AMIGA GAMES DATABASE]

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