2004 | Naughty Dog | Sony | PlayStation2 | Adventure platformer
“A visionary masterwork and extraordinary cinematic experience… one of video games’ finest accomplishments.” [GAME INFORMER]
In a nutshell: Jak3 rules! Well seriously, to work with all those talented people on something which I firmly believe to be one of the greatest videogames ever (yep, EVER) made on any platform had been quite stimulating, to say the least.
I modeled several levels for the game, and I had the chance to work not only with state-of-the-art technology but with an unparalleled amount of creative freedom and self-sufficiency.
One of the most memorable aspects of the game for me was the Precursor Catacombs series of levels, building which I had spent the last several months of the project on. It generated tricky artistic and technical challenges too numerous to mention.
The entire tunnel system ended up being about 7.6 miles in length (!) and constructed entirely using a “palette” of repeatable panel elements, totaling several million polygons altogether. A couple of seconds of these levels were even featured in the movie Zathura.
Also, one of the most crucial, revelatory cinematics in the entire Jak & Daxter trilogy happens here.
…now for a couple of videos:
In addition, a collection of promotional and marketing-images that were made for the game. I didn’t work on these personally, but I always thought they were fantastic:
Wow, i really like your Maya projects and i am also making similar things too using 3d modelers based on those you did.
i love the game jak and daxter, ja ii and jak3!!
great 3d work you have done!