In case you have been living under a rock lately, The Incredibles is based on the awesome computer-animated feature by Pixar Animation Studios about a family of superheroes forced to “blend in” and live undercover suburban lives.
Spongebob Squarepants: Battle for Bikini Bottom
It should probably be illegal for a project to be as much fun as Spongebob was.
Being a huge fan of the cartoon-series definitely helped, but the people I worked with were the real icing on the sponge-cake.
True Crime: Streets of L.A.
2002 | Luxoflux | Activision | PlayStation2 | XBox | GameCube | Driving action I intermittently worked on True Crime only for about 6 months while trying to get other projects at Luxoflux going.During that time I created around 40+ buildings, several characters, and assisted in prototyping certain effects and features.
Ghostworld / Fishdemo
Ghostworld started off as an original character-driven game with a unique theme, visual style and a lot of potential to become something extraordinarily entertaining.
Star Wars: Demolition
1999 – 2000 | Luxoflux | LucasArts | PlayStation | DreamCast | Vehicular combat Star Wars: Demolition was an extremely fun project to make.It was very intense due to the very short 10-month development cycle but it was also very motivating since I had a lot of opportunities to provide creative input for the game.
Vigilante 8: Second Offense
“Every once in a while, something special comes along, something innately good. The incredible Vigilante 8 is one such marvel, a sensational sparkling diamond that is surrounded by hundreds of unremarkable insignificant rocks… 94%” [GAME INFORMER]
Perihelion
“Well, simply put, the intro to Perihelion is the best game intro I’ve ever seen, save Microcosm.” [AMIGA GAMES DATABASE]