EDVARD TOTH

EDVARD TOTH

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Jak X Combat Racing

Posted on March 6, 2008April 22, 2023 by edvardtoth

The switch from the relatively smallish platformer environments of Jak3 to absolutely humongous online-enabled racetrack-levels had its own set of unique challenges, but it all turned out to be very fun and rewarding at the end. I built and designed most of the look of several levels including Kras City, which could be considered the main hub of the game: the awesome intro takes place here, and it makes an appearance even on the box.

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Jak 3

Posted on March 6, 2008April 22, 2023 by edvardtoth

In a nutshell: Jak3 rules! Well seriously, to work with all those talented people on something which I firmly believe to be one of the greatest videogames ever (yep, EVER) made on any platform had been quite stimulating, to say the least.

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The Incredibles

Posted on March 6, 2008April 22, 2023 by edvardtoth

In case you have been living under a rock lately, The Incredibles is based on the awesome computer-animated feature by Pixar Animation Studios about a family of superheroes forced to “blend in” and live undercover suburban lives.

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Spongebob Squarepants: Battle for Bikini Bottom

Posted on March 6, 2008April 22, 2023 by edvardtoth

It should probably be illegal for a project to be as much fun as Spongebob was.
Being a huge fan of the cartoon-series definitely helped, but the people I worked with were the real icing on the sponge-cake.

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True Crime: Streets of L.A.

Posted on March 6, 2008April 22, 2023 by edvardtoth

2002 | Luxoflux | Activision | PlayStation2 | XBox | GameCube | Driving action I intermittently worked on True Crime only for about 6 months while trying to get other projects at Luxoflux going.During that time I created around 40+ buildings, several characters, and assisted in prototyping certain effects and features.

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Ghostworld / Fishdemo

Posted on March 6, 2008April 22, 2023 by edvardtoth

Ghostworld started off as an original character-driven game with a unique theme, visual style and a lot of potential to become something extraordinarily entertaining.

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Star Wars: Demolition

Posted on March 6, 2008April 22, 2023 by edvardtoth

1999 – 2000 | Luxoflux | LucasArts | PlayStation | DreamCast | Vehicular combat Star Wars: Demolition was an extremely fun project to make.It was very intense due to the very short 10-month development cycle but it was also very motivating since I had a lot of opportunities to provide creative input for the game.

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Vigilante 8: Second Offense

Posted on March 6, 2008April 22, 2023 by edvardtoth

“Every once in a while, something special comes along, something innately good. The incredible Vigilante 8 is one such marvel, a sensational sparkling diamond that is surrounded by hundreds of unremarkable insignificant rocks… 94%” [GAME INFORMER]

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Perihelion

Posted on March 6, 2008April 23, 2023 by edvardtoth

“Well, simply put, the intro to Perihelion is the best game intro I’ve ever seen, save Microcosm.” [AMIGA GAMES DATABASE]

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News

  • Lip-sync test with Sonic

    Lip-sync test with Sonic

    March 6, 2025
  • Testing Nvidia’s Sana model

    Testing Nvidia’s Sana model

    January 18, 2025
  • The Cultist – a GenAI test using Invoke

    The Cultist – a GenAI test using Invoke

    November 3, 2024
  • The Lich – a GenAI case study

    The Lich – a GenAI case study

    January 16, 2024
  • Warhammer 40k + Midjourney 5

    Warhammer 40k + Midjourney 5

    March 24, 2023
  • ROG releases Aimlab-themed mouse!

    ROG releases Aimlab-themed mouse!

    January 11, 2023
  • Aimlabs.com launched!

    Aimlabs.com launched!

    December 9, 2022
  • …and third time’s the charm at the EKG Slot Awards!

    …and third time’s the charm at the EKG Slot Awards!

    March 20, 2021
  • Won another EKG Slot Award!

    Won another EKG Slot Award!

    March 2, 2020
  • Won an EKG Slot Award!

    Won an EKG Slot Award!

    March 17, 2019
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