EDVARD TOTH

EDVARD TOTH

art | design | technology | entertainment

Menu
  • Posts
  • News
  • About
  • Games
    • Casino Games
      • Catch you on the flipside
      • Gamblit Gallery
      • Big expo, much wow
      • Expo Schmexpo
      • Deal or No Deal
      • Chasing Goldilocks
      • TriStation launched!
      • I know what you did at G2E
      • Model G launched!
      • Gaming expo of the undead
      • The skill of being lucky
      • Gamblit interactive table games
      • Gamblit mobile games
    • Mobile & Casual Games
      • BINGO Blitz
      • Solitaire and Prizes
      • Serf Wars
      • Action AllStars
      • Tiki Resort
      • MonkWerks
      • Snood
    • Console Games
      • Jak X Combat Racing
      • Jak 3
      • The Incredibles
      • Spongebob Squarepants: BFBB
      • True Crime: Streets of L.A.
      • Ghostworld / Fishdemo
      • Star Wars: Demolition
      • Vigilante 8: Second Offense
    • Perihelion
  • Design
    • Design Gallery
    • The Teal Sphere
    • Gamblit Gallery
    • Solitaire and Prizes
  • Art
    • The Witch
    • Banshee Waifu
    • Dark Architecture
    • AI-dventures in a Strange Realm
    • The Teal Sphere
    • Gamblit Gallery
    • Archive Gallery
    • Vintage Pixel Gallery
    • Photography
    • Korn video
  • AI
    • 4-In-Wan Video Workflow
    • The Witch
    • Weavy course launched
    • All-In-Wan Video Workflow
    • Kartel.AI is now live
    • The Tower
    • Starter Character Workflow
    • Banshee Waifu
    • Dark Architecture
    • AI-dventures in a Strange Realm
    • pAIn & gAIn
    • AI-pocalypse
    • The Teal Sphere
  • Technology
  • Contact
  • ©
Menu

Gamblit interactive table games

Posted on December 9, 2015January 1, 2016 by edvardtoth

2014-2015 | Gamblit Gaming | Real-money casino games | Unity

As I described in the previous post, working on gambling games comes with its own set of unique challenges, but without a doubt the highlight of working on a new generation of casino products so far has been the opportunity to create games for large-format interactive tables.

These are essentially large (42-55 inch) touch-screen displays connected to fairly powerful PCs, all enclosed in tank-like, tamper-proof cases ready for whatever abuse the casino floor might bring their way.
As soon as we internally play-tested some of our earliest prototypes for the device and noticed the small crowds forming around them, the ensuing playful banter and trash-talking, and the pleas for “just-one-more-game”, we immediately knew we had something really special on our hands. This platform wipes away “device fatigue”, brings back the enthusiasm we all felt in arcades as kids, yet it adds an irresistibly engaging face-to-face social element into the mix as well.

Our initial hunch had been proven right in spades, as our table games – particularly Grab Poker, which could be roughly described as a skill-based marriage of poker and Hungry Hungry Hippos – turned into runaway hits at this year’s Global Gaming Expo. They were featured on all major news-networks, and Grab Poker was even named “Best in Show” by The Motley Fool’s gaming analyst Jeff Hwang.

Stay tuned for more content to be added here, and in the meantime check out this CBS’ coverage of Grab Poker:

Spread the word

  • Click to share on LinkedIn (Opens in new window) LinkedIn
  • Click to share on X (Opens in new window) X
  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on Reddit (Opens in new window) Reddit
  • Click to share on Pinterest (Opens in new window) Pinterest
  • Click to share on Telegram (Opens in new window) Telegram
  • Click to email a link to a friend (Opens in new window) Email
  • More
  • Click to share on Tumblr (Opens in new window) Tumblr
  • Click to share on Threads (Opens in new window) Threads
  • Click to share on WhatsApp (Opens in new window) WhatsApp
  • Click to share on Bluesky (Opens in new window) Bluesky

Like this:

Like Loading...

Leave a Reply

Your email address will not be published. Required fields are marked *

Updates

  • October 11, 2025 4-In-Wan Video Workflow
  • September 8, 2025 Isometric Banana Workflow
  • June 9, 2025 Weavy launched
  • June 2, 2025 Kartel.AI is now live
  • March 6, 2025 Lip-sync test with Sonic
  • January 18, 2025 Testing Nvidia's Sana model
  • November 3, 2024 The Cultist - a GenAI test using Invoke
  • January 16, 2024 The Lich - a GenAI case study
  • March 24, 2023 Warhammer 40k + Midjourney 5
  • January 11, 2023 ROG releases Aimlab-themed mouse!

Recent Posts

  • August 27, 2025 The Witch
  • July 23, 2025 Weavy course launched
  • April 26, 2025 All-In-Wan Video Workflow
  • February 10, 2025 The Tower
  • January 13, 2025 Starter Character Workflow
  • December 14, 2024 Banshee Waifu
  • October 21, 2024 Dark Architecture
(C) 2023 Edvard Toth
%d