1998 – 1999 | Luxoflux | Activision | PlayStation | Nintendo64 | Dreamcast | Vehicular combat
“Every once in a while, something special comes along, something innately good. The incredible Vigilante 8 is one such marvel, a sensational sparkling diamond that is surrounded by hundreds of unremarkable insignificant rocks… 94%” [GAME INFORMER]
I’m sure most Playstation users are familiar with the Vigilante 8 franchise in one way or another.
On the second installment of the series, I was responsible for texturing all 36 PSX and several DC vehicles, about half of the level assets, creating all level-of-detail objects, a good chunk of work on the shell and mission screens, and last but not least setting up the ridiculously complex object-hierarchy on the vehicles.
However, my proudest moment has to be the conception of the cheesy giant mutant space-ant on the Arizona meteor-crater level which ended up being one of the most memorable and well-received elements of the game.
Love Chassey Blue ?
Chassey stay in My Heart ?
Edvard,
Vigilante is my all-time favorite game. I am a little curious to know do gamers still buy vigilante 8 or 8 offence ?
Edvard- my brother and I play V8 and V82 whenever we get a chance, even as grown men. I would love to get one of our cartridges/boxes signed, if you monitor this page at all.