1998 – 1999 | Luxoflux | Activision | PlayStation | Nintendo64 | Dreamcast | Vehicular combat
“Every once in a while, something special comes along, something innately good. The incredible Vigilante 8 is one such marvel, a sensational sparkling diamond that is surrounded by hundreds of unremarkable insignificant rocks… 94%” [GAME INFORMER]
I’m sure most Playstation users are familiar with the Vigilante 8 franchise in one way or the other.
On the second installment of the series I was responsible for texturing all 36 PSX and several DC vehicles, about half of the level assets, creating all level-of-detail objects, a good chunk of work on the shell and mission screens, and last but not least setting up the ridiculously complex object-hierarchy on the vehicles.
However, my proudest moment has to be the conception of the cheesy giant mutant space-ant on the Arizona meteor-crater level which ended up being one of the most memorable and well-received elements of the game.