This is work in progress, but it was about time to pull together some more recent design work, in more than one sense of the term – product design, graphic design, game design, character design, etc.
Most of this stuff was either done or assembled primarily in Figma, and it’s an eclectic mix of support material for design and product documents, pitch decks, guidance materials for external art production houses, mockups, and more.
Another notable element on some of these is the use of generative AI for high-precision tasks it’s not considered to be practical (or even usable) for, such as detailed vector-based UI, or very specific silhouettes.
Well, it totally is, just not right out of the box. When combined with hand-crafted guidance materials and simplified proxies, it becomes a very potent addition to the toolbox.












