EDVARD TOTH

EDVARD TOTH

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Category: Console Games

Jak X Combat Racing

Posted on March 6, 2008April 22, 2023 by edvardtoth

The switch from the relatively smallish platformer environments of Jak3 to absolutely humongous online-enabled racetrack-levels had its own set of unique challenges, but it all turned out to be very fun and rewarding at the end. I built and designed most of the look of several levels including Kras City, which could be considered the main hub of the game: the awesome intro takes place here, and it makes an appearance even on the box.

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Jak 3

Posted on March 6, 2008April 22, 2023 by edvardtoth

In a nutshell: Jak3 rules! Well seriously, to work with all those talented people on something which I firmly believe to be one of the greatest videogames ever (yep, EVER) made on any platform had been quite stimulating, to say the least.

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The Incredibles

Posted on March 6, 2008April 22, 2023 by edvardtoth

In case you have been living under a rock lately, The Incredibles is based on the awesome computer-animated feature by Pixar Animation Studios about a family of superheroes forced to “blend in” and live undercover suburban lives.

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Spongebob Squarepants: Battle for Bikini Bottom

Posted on March 6, 2008April 22, 2023 by edvardtoth

It should probably be illegal for a project to be as much fun as Spongebob was.
Being a huge fan of the cartoon-series definitely helped, but the people I worked with were the real icing on the sponge-cake.

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True Crime: Streets of L.A.

Posted on March 6, 2008April 22, 2023 by edvardtoth

2002 | Luxoflux | Activision | PlayStation2 | XBox | GameCube | Driving action I intermittently worked on True Crime only for about 6 months while trying to get other projects at Luxoflux going.During that time I created around 40+ buildings, several characters, and assisted in prototyping certain effects and features.

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Ghostworld / Fishdemo

Posted on March 6, 2008April 22, 2023 by edvardtoth

Ghostworld started off as an original character-driven game with a unique theme, visual style and a lot of potential to become something extraordinarily entertaining.

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Star Wars: Demolition

Posted on March 6, 2008April 22, 2023 by edvardtoth

1999 – 2000 | Luxoflux | LucasArts | PlayStation | DreamCast | Vehicular combat Star Wars: Demolition was an extremely fun project to make.It was very intense due to the very short 10-month development cycle but it was also very motivating since I had a lot of opportunities to provide creative input for the game.

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Vigilante 8: Second Offense

Posted on March 6, 2008April 22, 2023 by edvardtoth

“Every once in a while, something special comes along, something innately good. The incredible Vigilante 8 is one such marvel, a sensational sparkling diamond that is surrounded by hundreds of unremarkable insignificant rocks… 94%” [GAME INFORMER]

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Updates

  • October 11, 2025 4-In-Wan Video Workflow
  • September 8, 2025 Isometric Banana Workflow
  • June 9, 2025 Weavy launched
  • June 2, 2025 Kartel.AI is now live
  • March 6, 2025 Lip-sync test with Sonic
  • January 18, 2025 Testing Nvidia's Sana model
  • November 3, 2024 The Cultist - a GenAI test using Invoke
  • January 16, 2024 The Lich - a GenAI case study
  • March 24, 2023 Warhammer 40k + Midjourney 5
  • January 11, 2023 ROG releases Aimlab-themed mouse!

Recent Posts

  • August 27, 2025 The Witch
  • July 23, 2025 Weavy course launched
  • April 26, 2025 All-In-Wan Video Workflow
  • February 10, 2025 The Tower
  • January 13, 2025 Starter Character Workflow
  • December 14, 2024 Banshee Waifu
  • October 21, 2024 Dark Architecture
(C) 2023 Edvard Toth