EDVARD TOTH

EDVARD TOTH

art | design | technology | entertainment

Menu
  • Posts
  • News
  • About
  • Games
    • Casino Games
      • Catch you on the flipside
      • Gamblit Gallery
      • Big expo, much wow
      • Expo Schmexpo
      • Deal or No Deal
      • Chasing Goldilocks
      • TriStation launched!
      • I know what you did at G2E
      • Model G launched!
      • Gaming expo of the undead
      • The skill of being lucky
      • Gamblit interactive table games
      • Gamblit mobile games
    • Mobile & Casual Games
      • BINGO Blitz
      • Solitaire and Prizes
      • Serf Wars
      • Action AllStars
      • Tiki Resort
      • MonkWerks
      • Snood
    • Console Games
      • Jak X Combat Racing
      • Jak 3
      • The Incredibles
      • Spongebob Squarepants: BFBB
      • True Crime: Streets of L.A.
      • Ghostworld / Fishdemo
      • Star Wars: Demolition
      • Vigilante 8: Second Offense
    • Perihelion
  • Design
    • Design Gallery
    • The Teal Sphere
    • Gamblit Gallery
    • Solitaire and Prizes
  • Art
    • The Witch
    • Banshee Waifu
    • Dark Architecture
    • AI-dventures in a Strange Realm
    • The Teal Sphere
    • Gamblit Gallery
    • Archive Gallery
    • Vintage Pixel Gallery
    • Photography
    • Korn video
  • AI
    • 4-In-Wan Video Workflow
    • The Witch
    • Weavy course launched
    • All-In-Wan Video Workflow
    • Kartel.AI is now live
    • The Tower
    • Starter Character Workflow
    • Banshee Waifu
    • Dark Architecture
    • AI-dventures in a Strange Realm
    • pAIn & gAIn
    • AI-pocalypse
    • The Teal Sphere
  • Technology
  • Contact
  • ©
Menu

The Incredibles

Posted on March 6, 2008April 22, 2023 by edvardtoth

2003 – 2004 | Heavy Iron Studios | THQ | PlayStation2 | XBox | GameCube | Platformer

In case you have been living under a rock lately, The Incredibles is based on the awesome computer-animated feature by Pixar Animation Studios about a family of superheroes forced to “blend in” and live undercover suburban lives.

I worked as Principal Artist on the game for about 14 months. Unfortunately with the high profile came the exorbitant amount of office politics and the resulting widespread inefficiency that plagued this project from very early on.

However, on a more upbeat note, I still had quite a bit of fun building, texturing, and lighting my levels, doing prototyping / research for various effects, occasionally jumping in to do some character modeling, and creating a bunch of Maya tools for the art team.

Well, here’s sort of a “behind-the-scenes” peek… the following short video was recorded while I was constructing this level and was experimenting with the effects. Quite obviously everything is unfinished here, but that’s what makes it interesting:

Spread the word

  • Click to share on LinkedIn (Opens in new window) LinkedIn
  • Click to share on X (Opens in new window) X
  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on Reddit (Opens in new window) Reddit
  • Click to share on Pinterest (Opens in new window) Pinterest
  • Click to share on Telegram (Opens in new window) Telegram
  • Click to email a link to a friend (Opens in new window) Email
  • More
  • Click to share on Tumblr (Opens in new window) Tumblr
  • Click to share on Threads (Opens in new window) Threads
  • Click to share on WhatsApp (Opens in new window) WhatsApp
  • Click to share on Bluesky (Opens in new window) Bluesky

Like this:

Like Loading...

1 thought on “The Incredibles”

  1. Ronnie Barter says:
    July 6, 2024 at 4:20 am

    This is really awesome, I played this game growing up and it’s really cool to see these assets like this.

    Loading...

Leave a Reply

Your email address will not be published. Required fields are marked *

Updates

  • October 11, 2025 4-In-Wan Video Workflow
  • September 8, 2025 Isometric Banana Workflow
  • June 9, 2025 Weavy launched
  • June 2, 2025 Kartel.AI is now live
  • March 6, 2025 Lip-sync test with Sonic
  • January 18, 2025 Testing Nvidia's Sana model
  • November 3, 2024 The Cultist - a GenAI test using Invoke
  • January 16, 2024 The Lich - a GenAI case study
  • March 24, 2023 Warhammer 40k + Midjourney 5
  • January 11, 2023 ROG releases Aimlab-themed mouse!

Recent Posts

  • August 27, 2025 The Witch
  • July 23, 2025 Weavy course launched
  • April 26, 2025 All-In-Wan Video Workflow
  • February 10, 2025 The Tower
  • January 13, 2025 Starter Character Workflow
  • December 14, 2024 Banshee Waifu
  • October 21, 2024 Dark Architecture
(C) 2023 Edvard Toth
 

Loading Comments...
 

    %d