EDVARD TOTH

EDVARD TOTH

art | design | technology | entertainment

Menu
  • Posts
  • News
  • About
  • Games
    • Casino Games
      • Catch you on the flipside
      • Gamblit Gallery
      • Big expo, much wow
      • Expo Schmexpo
      • Deal or No Deal
      • Chasing Goldilocks
      • TriStation launched!
      • I know what you did at G2E
      • Model G launched!
      • Gaming expo of the undead
      • The skill of being lucky
      • Gamblit interactive table games
      • Gamblit mobile games
    • Mobile & Casual Games
      • BINGO Blitz
      • Solitaire and Prizes
      • Serf Wars
      • Action AllStars
      • Tiki Resort
      • MonkWerks
      • Snood
    • Console Games
      • Jak X Combat Racing
      • Jak 3
      • The Incredibles
      • Spongebob Squarepants: BFBB
      • True Crime: Streets of L.A.
      • Ghostworld / Fishdemo
      • Star Wars: Demolition
      • Vigilante 8: Second Offense
    • Perihelion
  • Design
    • Design Gallery
    • The Teal Sphere
    • Gamblit Gallery
    • Solitaire and Prizes
  • Art
    • The Witch
    • Banshee Waifu
    • Dark Architecture
    • AI-dventures in a Strange Realm
    • The Teal Sphere
    • Gamblit Gallery
    • Archive Gallery
    • Vintage Pixel Gallery
    • Photography
    • Korn video
  • AI
    • 4-In-Wan Video Workflow
    • The Witch
    • Weavy course launched
    • All-In-Wan Video Workflow
    • Kartel.AI is now live
    • The Tower
    • Starter Character Workflow
    • Banshee Waifu
    • Dark Architecture
    • AI-dventures in a Strange Realm
    • pAIn & gAIn
    • AI-pocalypse
    • The Teal Sphere
  • Technology
  • Contact
  • ©
Menu

Tiki Resort

Posted on March 15, 2010April 22, 2023 by edvardtoth

2010 | Playdom | Facebook | Flash | Social game | Island management

When I started at Playdom at the beginning of this year, I immediately found myself in a small team set out to work on a new Tiki-branded island management game called Tiki Resort.

The whole project seemed to be more of a long-shot experiment than anything else: is it viable for a very small team to sort of go back to the roots, do away with a number of established conventions and approaches of game development in favor of being extremely agile, responsive to fast-moving trends, and able to prototype and deliver fully functional features literally on a daily basis? I think the answer turned out to be a definite “yes”.

Even though we had some existing framework to start with, I’m still really proud of the fact that we made the first working iteration of the game in only about 4 weeks(!).
After the initial launch we aggressively pushed numerous improvements, features, and content-updates to evolve the game to its current state.
Right now – less than 3 months after the very first keystrokes – Tiki Resort already has more than 700.000 daily active users and roughly 3.1 million monthly active users on Facebook, a vibrant player community, and a bunch of exciting additional features still in development.

April 11 update: today Tiki Resort reached 1 million DAUs (daily active users), has more than 4.8 million MAUs (monthly active users), and 1.2 million fans. Whoa.

This experience only reaffirmed my (already pretty firm) belief in the “human factor” as the principal basis of every creative endeavor: I’m certain this sort of output and productivity would not have been possible without the unique philosophy and management style, nor without the outstanding chemistry and camaraderie that developed within the team.

Spread the word

  • Click to share on LinkedIn (Opens in new window) LinkedIn
  • Click to share on X (Opens in new window) X
  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on Reddit (Opens in new window) Reddit
  • Click to share on Pinterest (Opens in new window) Pinterest
  • Click to share on Telegram (Opens in new window) Telegram
  • Click to email a link to a friend (Opens in new window) Email
  • More
  • Click to share on Tumblr (Opens in new window) Tumblr
  • Click to share on Threads (Opens in new window) Threads
  • Click to share on WhatsApp (Opens in new window) WhatsApp
  • Click to share on Bluesky (Opens in new window) Bluesky

Like this:

Like Loading...

3 thoughts on “Tiki Resort”

  1. Koh Tao Resort says:
    November 13, 2010 at 8:24 pm

    Incredible – that really shows the power of facebook (and how many people are spending endless hours at work on FB). 3.1 million active users in 3 months – that’s insane.

    Loading...
  2. Pip says:
    November 14, 2021 at 2:23 pm

    Uhm bring this game back.?

    Loading...
  3. max says:
    August 21, 2023 at 7:50 am

    bring this game back man im 20 and i miss it so badly

    Loading...

Leave a Reply

Your email address will not be published. Required fields are marked *

Updates

  • October 11, 2025 4-In-Wan Video Workflow
  • September 8, 2025 Isometric Banana Workflow
  • June 9, 2025 Weavy launched
  • June 2, 2025 Kartel.AI is now live
  • March 6, 2025 Lip-sync test with Sonic
  • January 18, 2025 Testing Nvidia's Sana model
  • November 3, 2024 The Cultist - a GenAI test using Invoke
  • January 16, 2024 The Lich - a GenAI case study
  • March 24, 2023 Warhammer 40k + Midjourney 5
  • January 11, 2023 ROG releases Aimlab-themed mouse!

Recent Posts

  • August 27, 2025 The Witch
  • July 23, 2025 Weavy course launched
  • April 26, 2025 All-In-Wan Video Workflow
  • February 10, 2025 The Tower
  • January 13, 2025 Starter Character Workflow
  • December 14, 2024 Banshee Waifu
  • October 21, 2024 Dark Architecture
(C) 2023 Edvard Toth
 

Loading Comments...
 

    %d