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Isometric Banana Workflow

Posted on September 8, 2025 by edvardtoth

As part of a recent challenge for the Weavy Collective, I made a walkthrough of a little procedural workflow that creates isometric, videogame-style building tile assets from architectural reference images, then batch-generates variants with different weather and lighting conditions and outputs clean “turntable” video sequences from any arbitrary pair of variants.

I know this sounds very dry, but I promise it’s actually quite whimsical and fun. 😀

As the title “Isometric Banana” suggests, it heavily relies on the new Nano Banana model, as well as Weavy‘s shiny new Text Iterator node.

The full annotated workflow can be found here: https://bit.ly/isometric-banana

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  • September 8, 2025 Isometric Banana Workflow
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