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Author: edvardtoth

The 2017 Global Gaming Expo is almost here!

Posted on September 16, 2017 by edvardtoth

See as at the Gamblit Booth, #4423!

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Deal or No Deal Poker Special announced!

Posted on September 15, 2017September 19, 2017 by edvardtoth

Deal or No Deal Poker Special is blasting into casinos!

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We are on the shortlist for the Global Gaming Awards!

Posted on September 14, 2017September 16, 2017 by edvardtoth

We are Global Gaming Awards finalists!

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The casino version of Cut The Rope announced

Posted on September 1, 2017September 16, 2017 by edvardtoth

Cut The Rope is coming to a casino near you!

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Doodle Jump for casinos announced

Posted on July 16, 2017September 16, 2017 by edvardtoth

Doodle Jump is coming to a casino near you!

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Model G launched!

Posted on April 1, 2017October 20, 2017 by edvardtoth

In a first-to-market launch two of Gamblit’s next generation, skill-based interactive casino games make their official debut at Caesars’ Planet Hollywood location in Las Vegas. Plus, we won some awards…

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Gaming expo of the undead

Posted on October 9, 2016September 23, 2021 by edvardtoth

Gather ’round the campfire, and hear the tale of the zombie-infested 2016 Global Gaming Expo.

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The skill of being lucky

Posted on October 1, 2016March 24, 2017 by edvardtoth

A peek into the ongoing process and challenges of designing a new generation of skill-based casino games.

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Gamblit interactive table games

Posted on December 9, 2015January 1, 2016 by edvardtoth

Without a doubt the highlight of working on a new generation of casino games so far has been the opportunity to work on games for large-format interactive tables.

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Gamblit mobile games

Posted on December 9, 2015April 22, 2023 by edvardtoth

I absolutely thrive on tackling difficult or unusual problems, but even in my wildest dreams I couldn’t have predicted the kind of ride I was in for when in early 2014 I joined Gamblit Gaming to build and run their new internal development studio (and I mean this as a very good thing).

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Updates

  • November 16, 2025 That certain Stephen A. Smith ad
  • October 11, 2025 4-In-Wan Video Workflow
  • September 8, 2025 Isometric Banana Workflow
  • June 9, 2025 Weavy launched
  • June 2, 2025 Kartel.AI is now live
  • March 6, 2025 Lip-sync test with Sonic
  • January 18, 2025 Testing Nvidia's Sana model
  • November 3, 2024 The Cultist - a GenAI test using Invoke
  • January 16, 2024 The Lich - a GenAI case study
  • March 24, 2023 Warhammer 40k + Midjourney 5

Recent Posts

  • November 16, 2025 Adventures in Safetyland
  • August 27, 2025 The Witch
  • July 23, 2025 Weavy course launched
  • April 26, 2025 All-In-Wan Video Workflow
  • February 10, 2025 The Tower
  • January 13, 2025 Starter Character Workflow
  • December 14, 2024 Banshee Waifu
(C) 2023 Edvard Toth