EDVARD TOTH

EDVARD TOTH

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Author: edvardtoth

Gaming expo of the undead

Posted on October 9, 2016September 23, 2021 by edvardtoth

Gather ’round the campfire, and hear the tale of the zombie-infested 2016 Global Gaming Expo.

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The skill of being lucky

Posted on October 1, 2016January 11, 2026 by edvardtoth

A peek into the ongoing process and challenges of designing a new generation of skill-based casino games.

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Gamblit interactive table games

Posted on December 9, 2015January 1, 2016 by edvardtoth

Without a doubt the highlight of working on a new generation of casino games so far has been the opportunity to work on games for large-format interactive tables.

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Gamblit mobile games

Posted on December 9, 2015April 22, 2023 by edvardtoth

I absolutely thrive on tackling difficult or unusual problems, but even in my wildest dreams I couldn’t have predicted the kind of ride I was in for when in early 2014 I joined Gamblit Gaming to build and run their new internal development studio (and I mean this as a very good thing).

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Legacy Flash experiments

Posted on November 29, 2015December 2, 2015 by edvardtoth

If you are a long-time / returning visitor, you may remember that between 2007 and 2011 or so (when I was most actively involved with development within the Flash ecosystem) I used to have a number of experiments and Actionscript sample-code posted here. These experiments typically tried to stay near the “cutting edge”, and push the envelope…

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Maya MEL Scripts

Posted on November 28, 2015December 27, 2015 by edvardtoth

For a few years during my game-development career I had been very heavily involved with the MEL scripting language of the Maya modeling application. Apart from my confidential, proprietary game-development scripting work I also created a number of freely available, more generic scripts which managed to accumulate well over 80.000 total downloads combined. I even…

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BINGO Blitz

Posted on February 18, 2014April 22, 2023 by edvardtoth

My (mis)adventures involving BINGO Blitz, the genre-leading BINGO game, with 5 million monthly active users across Facebook, iOS, Android and Kindle.

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Solitaire and Prizes

Posted on October 26, 2012January 11, 2026 by edvardtoth

Solitaire and Prizes is Playsino’s first game on Facebook, and it’s a combination of authentic Solitaire gameplay, contemporary social gaming mechanics and aesthetics, plus a novel and somewhat unusual Sweepstakes element that offers players the chance to win real-world prizes.

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Serf Wars

Posted on December 11, 2011April 22, 2023 by edvardtoth

I originally joined promising social game developer Meteor Games to lead prototyping efforts for a future title, but due to shifting priorities I found myself in the Product Director role on one of the company’s existing games called Serf Wars.

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Action AllStars

Posted on June 5, 2011April 22, 2023 by edvardtoth

Action AllStars is a sports-themed virtual world aimed at kids ages 6 to 11. It originally launched in 2008, and features major league brands such as the NBA, MLB, or the NFL Players Association.

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Updates

  • December 27, 2025 The Networking Guru
  • December 2, 2025 Tarot - The Soul's Journey
  • November 16, 2025 That certain Stephen A. Smith ad
  • October 11, 2025 4-In-Wan Video Workflow
  • September 8, 2025 Isometric Banana Workflow
  • June 9, 2025 Weavy launched
  • June 2, 2025 Kartel.AI is now live
  • March 6, 2025 Lip-sync test with Sonic
  • January 18, 2025 Testing Nvidia's Sana model
  • November 3, 2024 The Cultist - a GenAI test using Invoke

Recent Posts

  • January 11, 2026 Intermundia
  • November 30, 2025 Reel Intelligence
  • November 16, 2025 Adventures in Safetyland
  • August 27, 2025 The Witch
  • July 23, 2025 Weavy course launched
  • April 26, 2025 All-In-Wan Video Workflow
  • February 10, 2025 The Tower
(C) 2023 Edvard Toth
 

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