EDVARD TOTH

EDVARD TOTH

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Author: edvardtoth

Legacy Flash experiments

Posted on November 29, 2015December 2, 2015 by edvardtoth

If you are a long-time / returning visitor, you may remember that between 2007 and 2011 or so (when I was most actively involved with development within the Flash ecosystem) I used to have a number of experiments and Actionscript sample-code posted here. These experiments typically tried to stay near the “cutting edge”, and push the envelope…

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Maya MEL Scripts

Posted on November 28, 2015December 27, 2015 by edvardtoth

For a few years during my game-development career I had been very heavily involved with the MEL scripting language of the Maya modeling application. Apart from my confidential, proprietary game-development scripting work I also created a number of freely available, more generic scripts which managed to accumulate well over 80.000 total downloads combined. I even…

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BINGO Blitz

Posted on February 18, 2014April 22, 2023 by edvardtoth

My (mis)adventures involving BINGO Blitz, the genre-leading BINGO game, with 5 million monthly active users across Facebook, iOS, Android and Kindle.

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Solitaire and Prizes

Posted on October 26, 2012April 22, 2023 by edvardtoth

Solitaire and Prizes is Playsino’s first game on Facebook, and it’s a combination of authentic Solitaire gameplay, contemporary social gaming mechanics and aesthetics, plus a novel and somewhat unusual Sweepstakes element that offers players the chance to win real-world prizes.

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Serf Wars

Posted on December 11, 2011April 22, 2023 by edvardtoth

I originally joined promising social game developer Meteor Games to lead prototyping efforts for a future title, but due to shifting priorities I found myself in the Product Director role on one of the company’s existing games called Serf Wars.

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Action AllStars

Posted on June 5, 2011April 22, 2023 by edvardtoth

Action AllStars is a sports-themed virtual world aimed at kids ages 6 to 11. It originally launched in 2008, and features major league brands such as the NBA, MLB, or the NFL Players Association.

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Redirect YouTube

Posted on July 1, 2010April 25, 2022 by edvardtoth

Placeholder post for redirection.

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Redirect

Posted on July 1, 2010April 25, 2022 by edvardtoth

Placeholder post for redirection.

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Thoughts on technical art in Flash

Posted on March 28, 2010December 4, 2015 by edvardtoth

In the past half a decade or so the ever-increasing complexity of traditional game development has prompted the emergence – and subsequent mainstream acceptance – of the “technical artist” as a fully legit and often sought-after position. Typically these individuals have a strong art foundation, but for one reason or another their interest extends beyond…

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Tiki Resort

Posted on March 15, 2010April 22, 2023 by edvardtoth

When I started at Playdom at the beginning of this year, I immediately found myself in a small team set out to work on a new Tiki-branded island management game called Tiki Resort.

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Updates

  • November 16, 2025 That certain Stephen A. Smith ad
  • October 11, 2025 4-In-Wan Video Workflow
  • September 8, 2025 Isometric Banana Workflow
  • June 9, 2025 Weavy launched
  • June 2, 2025 Kartel.AI is now live
  • March 6, 2025 Lip-sync test with Sonic
  • January 18, 2025 Testing Nvidia's Sana model
  • November 3, 2024 The Cultist - a GenAI test using Invoke
  • January 16, 2024 The Lich - a GenAI case study
  • March 24, 2023 Warhammer 40k + Midjourney 5

Recent Posts

  • November 16, 2025 Adventures in Safetyland
  • August 27, 2025 The Witch
  • July 23, 2025 Weavy course launched
  • April 26, 2025 All-In-Wan Video Workflow
  • February 10, 2025 The Tower
  • January 13, 2025 Starter Character Workflow
  • December 14, 2024 Banshee Waifu
(C) 2023 Edvard Toth
 

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