If you are a long-time / returning visitor, you may remember that between 2007 and 2011 or so (when I was most actively involved with development within the Flash ecosystem) I used to have a number of experiments and Actionscript sample-code posted here.
These experiments typically tried to stay near the “cutting edge”, and push the envelope in terms of exploring the capabilities and boundaries of the Flash platform at the time. Most of them centered around tackling various visual issues: bitmap distortion and UV mapping, early 3D (does anybody still remember Papervision3D?), procedural animation, particle systems, bitmap-data manipulation, Pixel Bender shaders, and so on.
As interest in and support (especially browser support) for all things Flash gradually declined, these pages became a collection of ugly broken links and failing embeds, particularly on mobile. (This long and steady decline reached a decisive milestone recently with Adobe announcing that they are turning Flash into something very different at last).
The latest rework of this site seemed to provide the right opportunity to comb through the archives, salvage the most viable experiments, and consolidate them into a dedicated Github repository (and the associated comments on this single page).
This way they remain easily accessible – and hopefully useful – for anybody who’s still interested in the fascinating, ground-breaking Flash platform, which brought together art and technology in the same tool-set, and ultimately even paved the way for next-generation solutions like Unity.