EDVARD TOTH

EDVARD TOTH

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Category: Technology

All-In-Wan Video Workflow

Posted on April 26, 2025April 28, 2025 by edvardtoth

A ComfyUI workflow that combines the Wan and Flux models into a comprehensive, end-to-end video generation package.

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Starter Character Workflow

Posted on January 13, 2025January 28, 2025 by edvardtoth

A compact, powerful, and neatly organized starter workflow to generate characters with ComfyUI. Supports both Flux and SDXL models.

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Legacy Flash experiments

Posted on November 29, 2015December 2, 2015 by edvardtoth

If you are a long-time / returning visitor, you may remember that between 2007 and 2011 or so (when I was most actively involved with development within the Flash ecosystem) I used to have a number of experiments and Actionscript sample-code posted here. These experiments typically tried to stay near the “cutting edge”, and push the envelope…

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Maya MEL Scripts

Posted on November 28, 2015December 27, 2015 by edvardtoth

For a few years during my game-development career I had been very heavily involved with the MEL scripting language of the Maya modeling application. Apart from my confidential, proprietary game-development scripting work I also created a number of freely available, more generic scripts which managed to accumulate well over 80.000 total downloads combined. I even…

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Thoughts on technical art in Flash

Posted on March 28, 2010December 4, 2015 by edvardtoth

In the past half a decade or so the ever-increasing complexity of traditional game development has prompted the emergence – and subsequent mainstream acceptance – of the “technical artist” as a fully legit and often sought-after position. Typically these individuals have a strong art foundation, but for one reason or another their interest extends beyond…

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The lost slideshows

Posted on June 3, 2009December 9, 2015 by edvardtoth

As I mentioned in a previous post, one of the last things we did at Flektor before the company’s abrupt closure was a set of really cool slideshows (and accompanying backend-technology) for MySpace.

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Flektor nostalgia

Posted on February 15, 2009December 27, 2015 by edvardtoth

Well, if you’re a frequent flyer here you probably know that until recently I had been working at Flektor (a startup created by the founders of Naughty Dog) making pretty cutting-edge Flash-based online mashup/video-editing technology and widgets. The company was acquired by Fox Interactive Media in 2007, made a part of Myspace in 2008 and…

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MyDebates.org launched

Posted on September 18, 2008December 9, 2015 by edvardtoth

We at Flektor just launched MyDebates.Com, the official online outlet of the 2008 presidential debates, courtesy of MySpace and the Commission on Presidential Debates. I’m very proud to have been involved with this project, as it is sort of a historical milestone in the online presence of politics, as well as in the magnitude of…

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Rounded corners using nothing but CSS

Posted on May 21, 2008December 4, 2015 by edvardtoth

Recently I was working on iPhone-specific web-based login pages, and for the sake of consistency I wanted to mimic the rounded-corner look of the iPhone interface. I looked around for solutions, but everything I could find either used images, Javascript or both, which seemed like serious overkill for this purpose.

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Updates

  • October 11, 2025 4-In-Wan Video Workflow
  • September 8, 2025 Isometric Banana Workflow
  • June 9, 2025 Weavy launched
  • June 2, 2025 Kartel.AI is now live
  • March 6, 2025 Lip-sync test with Sonic
  • January 18, 2025 Testing Nvidia's Sana model
  • November 3, 2024 The Cultist - a GenAI test using Invoke
  • January 16, 2024 The Lich - a GenAI case study
  • March 24, 2023 Warhammer 40k + Midjourney 5
  • January 11, 2023 ROG releases Aimlab-themed mouse!

Recent Posts

  • August 27, 2025 The Witch
  • July 23, 2025 Weavy course launched
  • April 26, 2025 All-In-Wan Video Workflow
  • February 10, 2025 The Tower
  • January 13, 2025 Starter Character Workflow
  • December 14, 2024 Banshee Waifu
  • October 21, 2024 Dark Architecture
(C) 2023 Edvard Toth
 

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