EDVARD TOTH

EDVARD TOTH

Intelligent | Creative | Architecture

Menu
  • Posts
  • News
  • AI
    • Intermundia
    • Reel Intelligence
    • Adventures in Safetyland
    • The Networking Guru
    • Tarot – The Soul’s Journey
    • 4-In-Wan Video Workflow
    • The Witch
    • Weavy course launched
    • All-In-Wan Video Workflow
    • Kartel.AI is now live
    • Banshee Waifu
    • Dark Architecture
    • AI-dventures in a Strange Realm
    • AI-pocalypse
    • The Teal Sphere
  • Art
    • Intermundia
    • The Witch
    • Banshee Waifu
    • Dark Architecture
    • AI-dventures in a Strange Realm
    • Gamblit Gallery
    • Archive Gallery
    • Vintage Pixel Gallery
    • Photography
    • Korn video
  • Design
    • Design Gallery
    • The Teal Sphere
    • Gamblit Gallery
    • Solitaire and Prizes
  • Games
    • Casino Games
      • Catch you on the flipside
      • Gamblit Gallery
      • Big expo, much wow
      • Expo Schmexpo
      • Deal or No Deal
      • Chasing Goldilocks
      • TriStation launched!
      • I know what you did at G2E
      • Model G launched!
      • Gaming expo of the undead
      • The skill of being lucky
      • Gamblit interactive table games
      • Gamblit mobile games
    • Mobile & Casual Games
      • BINGO Blitz
      • Solitaire and Prizes
      • Serf Wars
      • Action AllStars
      • Tiki Resort
      • MonkWerks
      • Snood
    • Console Games
      • Jak X Combat Racing
      • Jak 3
      • The Incredibles
      • Spongebob Squarepants: BFBB
      • True Crime: Streets of L.A.
      • Ghostworld / Fishdemo
      • Star Wars: Demolition
      • Vigilante 8: Second Offense
    • Perihelion
      • Technology
  • About
  • Contact
  • ©
Menu

Category: Technology

Adventures in Safetyland

Posted on November 16, 2025January 11, 2026 by edvardtoth

I dove into the deep, dark rabbit hole of poking the safety and content moderation settings in a frontier AI model.

Read more

4-In-Wan Video Workflow

Posted on October 11, 2025January 11, 2026 by edvardtoth

A new workflow using the remarkably capable Wan2.2 video generation model that brings together 4 distinct generative modes into a single modular setup…

Read more

Isometric Banana Workflow

Posted on September 8, 2025January 11, 2026 by edvardtoth

A procedural Weavy workflow that creates isometric videogame-style image and video assets from architectural references. Utilizes the Nano Banana model.

Read more

All-In-Wan Video Workflow

Posted on April 26, 2025April 28, 2025 by edvardtoth

A ComfyUI workflow that combines the Wan and Flux models into a comprehensive, end-to-end video generation package.

Read more

Starter Character Workflow

Posted on January 13, 2025January 28, 2025 by edvardtoth

A compact, powerful, and neatly organized starter workflow to generate characters with ComfyUI. Supports both Flux and SDXL models.

Read more

Legacy Flash experiments

Posted on November 29, 2015December 2, 2015 by edvardtoth

If you are a long-time / returning visitor, you may remember that between 2007 and 2011 or so (when I was most actively involved with development within the Flash ecosystem) I used to have a number of experiments and Actionscript sample-code posted here. These experiments typically tried to stay near the “cutting edge”, and push the envelope…

Read more

Maya MEL Scripts

Posted on November 28, 2015December 27, 2015 by edvardtoth

For a few years during my game-development career I had been very heavily involved with the MEL scripting language of the Maya modeling application. Apart from my confidential, proprietary game-development scripting work I also created a number of freely available, more generic scripts which managed to accumulate well over 80.000 total downloads combined. I even…

Read more

Thoughts on technical art in Flash

Posted on March 28, 2010December 4, 2015 by edvardtoth

In the past half a decade or so the ever-increasing complexity of traditional game development has prompted the emergence – and subsequent mainstream acceptance – of the “technical artist” as a fully legit and often sought-after position. Typically these individuals have a strong art foundation, but for one reason or another their interest extends beyond…

Read more

The lost slideshows

Posted on June 3, 2009December 9, 2015 by edvardtoth

As I mentioned in a previous post, one of the last things we did at Flektor before the company’s abrupt closure was a set of really cool slideshows (and accompanying backend-technology) for MySpace.

Read more

Flektor nostalgia

Posted on February 15, 2009December 27, 2015 by edvardtoth

Well, if you’re a frequent flyer here you probably know that until recently I had been working at Flektor (a startup created by the founders of Naughty Dog) making pretty cutting-edge Flash-based online mashup/video-editing technology and widgets. The company was acquired by Fox Interactive Media in 2007, made a part of Myspace in 2008 and…

Read more
  • 1
  • 2
  • Next

Updates

  • December 27, 2025 The Networking Guru
  • December 2, 2025 Tarot - The Soul's Journey
  • November 16, 2025 That certain Stephen A. Smith ad
  • October 11, 2025 4-In-Wan Video Workflow
  • September 8, 2025 Isometric Banana Workflow
  • June 9, 2025 Weavy launched
  • June 2, 2025 Kartel.AI is now live
  • March 6, 2025 Lip-sync test with Sonic
  • January 18, 2025 Testing Nvidia's Sana model
  • November 3, 2024 The Cultist - a GenAI test using Invoke

Recent Posts

  • January 11, 2026 Intermundia
  • November 30, 2025 Reel Intelligence
  • November 16, 2025 Adventures in Safetyland
  • August 27, 2025 The Witch
  • July 23, 2025 Weavy course launched
  • April 26, 2025 All-In-Wan Video Workflow
  • February 10, 2025 The Tower
(C) 2023 Edvard Toth
 

Loading Comments...