EDVARD TOTH

EDVARD TOTH

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Model G launched!

Posted on April 1, 2017October 20, 2017 by edvardtoth

In a first-to-market launch two of Gamblit’s next generation, skill-based interactive casino games make their official debut at Caesars’ Planet Hollywood location in Las Vegas. Plus, we won some awards…

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Gaming expo of the undead

Posted on October 9, 2016September 23, 2021 by edvardtoth

Gather ’round the campfire, and hear the tale of the zombie-infested 2016 Global Gaming Expo.

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The skill of being lucky

Posted on October 1, 2016March 24, 2017 by edvardtoth

A peek into the ongoing process and challenges of designing a new generation of skill-based casino games.

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Gamblit interactive table games

Posted on December 9, 2015January 1, 2016 by edvardtoth

Without a doubt the highlight of working on a new generation of casino games so far has been the opportunity to work on games for large-format interactive tables.

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Gamblit mobile games

Posted on December 9, 2015April 22, 2023 by edvardtoth

I absolutely thrive on tackling difficult or unusual problems, but even in my wildest dreams I couldn’t have predicted the kind of ride I was in for when in early 2014 I joined Gamblit Gaming to build and run their new internal development studio (and I mean this as a very good thing).

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Legacy Flash experiments

Posted on November 29, 2015December 2, 2015 by edvardtoth

If you are a long-time / returning visitor, you may remember that between 2007 and 2011 or so (when I was most actively involved with development within the Flash ecosystem) I used to have a number of experiments and Actionscript sample-code posted here. These experiments typically tried to stay near the “cutting edge”, and push the envelope…

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Maya MEL Scripts

Posted on November 28, 2015December 27, 2015 by edvardtoth

For a few years during my game-development career I had been very heavily involved with the MEL scripting language of the Maya modeling application. Apart from my confidential, proprietary game-development scripting work I also created a number of freely available, more generic scripts which managed to accumulate well over 80.000 total downloads combined. I even…

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BINGO Blitz

Posted on February 18, 2014April 22, 2023 by edvardtoth

My (mis)adventures involving BINGO Blitz, the genre-leading BINGO game, with 5 million monthly active users across Facebook, iOS, Android and Kindle.

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Solitaire and Prizes

Posted on October 26, 2012April 22, 2023 by edvardtoth

Solitaire and Prizes is Playsino’s first game on Facebook, and it’s a combination of authentic Solitaire gameplay, contemporary social gaming mechanics and aesthetics, plus a novel and somewhat unusual Sweepstakes element that offers players the chance to win real-world prizes.

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Serf Wars

Posted on December 11, 2011April 22, 2023 by edvardtoth

I originally joined promising social game developer Meteor Games to lead prototyping efforts for a future title, but due to shifting priorities I found myself in the Product Director role on one of the company’s existing games called Serf Wars.

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  • Next
  • September 8, 2025 Isometric Banana Workflow
  • June 9, 2025 Weavy launched
  • June 2, 2025 Kartel.AI is now live
  • March 6, 2025 Lip-sync test with Sonic
  • January 18, 2025 Testing Nvidia's Sana model
  • November 3, 2024 The Cultist - a GenAI test using Invoke
  • January 16, 2024 The Lich - a GenAI case study
  • March 24, 2023 Warhammer 40k + Midjourney 5
  • January 11, 2023 ROG releases Aimlab-themed mouse!
  • December 9, 2022 Aimlabs.com launched!
  • March 20, 2021 ...and third time's the charm at the EKG Slot Awards!
  • March 2, 2020 Won another EKG Slot Award!
  • March 17, 2019 Won an EKG Slot Award!
  • November 7, 2018 Brew Caps is coming!
  • October 4, 2018 See you at the 2018 G2E!
(C) 2023 Edvard Toth
 

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