EDVARD TOTH

EDVARD TOTH

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Chasing Goldilocks

Posted on April 18, 2018January 11, 2026 by edvardtoth

Our ride on the skill-game rollercoaster. The article originally appeared in the April 2018 issue of Global Gaming Business Magazine.

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TriStation launched!

Posted on October 28, 2017April 18, 2018 by edvardtoth

The TriStation™, Gamblit Gaming’s single-player gaming system featuring 6 skill-based games debuts in multiple Las Vegas casinos.

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I know what you did at G2E

Posted on October 28, 2017October 30, 2017 by edvardtoth

Hold on to your socks and other accessories for this recap of the 2017 Global Gaming Expo.

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Model G launched!

Posted on April 1, 2017October 20, 2017 by edvardtoth

In a first-to-market launch two of Gamblit’s next generation, skill-based interactive casino games make their official debut at Caesars’ Planet Hollywood location in Las Vegas. Plus, we won some awards…

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Gaming expo of the undead

Posted on October 9, 2016September 23, 2021 by edvardtoth

Gather ’round the campfire, and hear the tale of the zombie-infested 2016 Global Gaming Expo.

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The skill of being lucky

Posted on October 1, 2016January 11, 2026 by edvardtoth

A peek into the ongoing process and challenges of designing a new generation of skill-based casino games.

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Gamblit interactive table games

Posted on December 9, 2015January 1, 2016 by edvardtoth

Without a doubt the highlight of working on a new generation of casino games so far has been the opportunity to work on games for large-format interactive tables.

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Gamblit mobile games

Posted on December 9, 2015April 22, 2023 by edvardtoth

I absolutely thrive on tackling difficult or unusual problems, but even in my wildest dreams I couldn’t have predicted the kind of ride I was in for when in early 2014 I joined Gamblit Gaming to build and run their new internal development studio (and I mean this as a very good thing).

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Legacy Flash experiments

Posted on November 29, 2015December 2, 2015 by edvardtoth

If you are a long-time / returning visitor, you may remember that between 2007 and 2011 or so (when I was most actively involved with development within the Flash ecosystem) I used to have a number of experiments and Actionscript sample-code posted here. These experiments typically tried to stay near the “cutting edge”, and push the envelope…

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Maya MEL Scripts

Posted on November 28, 2015December 27, 2015 by edvardtoth

For a few years during my game-development career I had been very heavily involved with the MEL scripting language of the Maya modeling application. Apart from my confidential, proprietary game-development scripting work I also created a number of freely available, more generic scripts which managed to accumulate well over 80.000 total downloads combined. I even…

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Updates

  • December 27, 2025 The Networking Guru
  • December 2, 2025 Tarot - The Soul's Journey
  • November 16, 2025 That certain Stephen A. Smith ad
  • October 11, 2025 4-In-Wan Video Workflow
  • September 8, 2025 Isometric Banana Workflow
  • June 9, 2025 Weavy launched
  • June 2, 2025 Kartel.AI is now live
  • March 6, 2025 Lip-sync test with Sonic
  • January 18, 2025 Testing Nvidia's Sana model
  • November 3, 2024 The Cultist - a GenAI test using Invoke

Recent Posts

  • January 11, 2026 Intermundia
  • November 30, 2025 Reel Intelligence
  • November 16, 2025 Adventures in Safetyland
  • August 27, 2025 The Witch
  • July 23, 2025 Weavy course launched
  • April 26, 2025 All-In-Wan Video Workflow
  • February 10, 2025 The Tower
(C) 2023 Edvard Toth
 

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